+1 vote

By default, the AnimationPlayer node tweens between keyframes at 60 frames a second.

The look of my game is more suited to lower framerate character movements - is it possible to reduce the framerate of an AnimationPlayer node for deliberately choppier motion, while the game runs at 60fps?

Many thanks!

in Engine by (40 points)

I'd also love to know this; my use case is for animating the texture_scale property of a Light2D (to make the light "expand"), but it results in janky behaviour toward the end of the animation, so I'd like to try to reduce the frame rate of the animation to see if it helps the rendering pipeline keep up.

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