+1 vote

I've been introduced to Tri-Planar mapping, and want to implement it to the environments in my game.

The problem is, the only material about doing it on Godot is how to do it in an older version, and the shaderMaterial seems to have changed since then, so I don't know how to implement it.

How do I do it?

in Engine by (171 points)

1 Answer

+3 votes
Best answer

Godot 3.0's spatial material already has that.

Edit: But if you want triplanar in shader material, you can convert a spatial material ,with triplanar enabled, to a shader material and work off that.

Vote n' Select ;)

by (3,901 points)
selected by

Ah... I didn't notice that... thanks a lot!

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