I'm creating a physics-based puzzle game, which has a slow-motion mode enabled when you right-click using the Engine.settimescale (.3).
But I noticed that rigidbody objects behave differently when they are "falling" in slow motion. They lose strength, going less far than when the time_scale is normal.
In the first part of the video it appears in normal mode, then with Engine.settimescale (.3) enabled. You can see that the second time the object goes less far than the first.
Does anyone know why? Does not have a way the rigidbody objects do not change the path when under the Engine.settimescale (.3) effect?