0 votes

How do I set a sprite's or texture's mode to addition? I've done it before, so i know it's possible, but I don't remember how or where the setting is located.

asked 6 days ago in Engine by Socrates (442 points)

1 Answer

+1 vote

Any node inheriting from CanvasItem (such as Sprite, Control, …) has a Material property which can be set to a ShaderMaterial (in case you want to use your own shader) or a CanvasItemMaterial. Here, you want to create a new CanvasItemMaterial then edit it to set its blend mode to Add. Other modes like Sub (substractive), Mul (multiplicative) and Premult Alpha (premultiplied alpha) are also available.

answered 6 days ago by Calinou (1,947 points)

thx a bunch!

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