+1 vote

For example, in overwatch the health bar is made of individual rectangular blocks. As the user is hurt those blocks decrease. I don't see any way to repeat a texture in TextureProgress though, is this possible?

See the health bar in the bottom left of the image:


asked May 16 in Engine by jarlowrey (468 points)
edited May 16 by jarlowrey

1 Answer

0 votes
Best answer

Since there appears to be no easy solution I went ahead and made it into a simple asset: https://github.com/JarLowrey/TextureProgressOfSubunits

answered May 18 by jarlowrey (468 points)
selected May 18 by jarlowrey
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.