How to make a TextureProgress of individual sub units?

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:bust_in_silhouette: Asked By jarlowrey

For example, in overwatch the health bar is made of individual rectangular blocks. As the user is hurt those blocks decrease. I don’t see any way to repeat a texture in TextureProgress though, is this possible?

See the health bar in the bottom left of the image:

:bust_in_silhouette: Reply From: jarlowrey

Since there appears to be no easy solution I went ahead and made it into a simple asset: GitHub - JarLowrey/TextureProgressOfSubunits: Godot asset to create a texture progress (health bar) of individual subunits