0 votes

Hello guys, I am migrating from Unity, I am looking for a equivalent of GetComponent() in Godot, I have two nodes from one of which I want to reach the other.


using Godot;
using System;
using Game;
public class Soldier : KinematicBody2D
    // Member variables here, example:
    // private int a = 2;
    // private string b = "textvar";
    public string name;
    public float speed;
    public Trench
    public Team team = new Team(1);
    public override void _Ready()
        // Called every time the node is added to the scene.
        // Initialization here



    public override void _Process(float delta)
        trench = GetClosestTrench();
        if (Position.x < trench.Position.x)
            MoveAndCollide(new Vector2(-1, 0));
            MoveAndCollide(new Vector2(1, 0));

        //this.MoveAndCollide(new Vector2(1,0));

    public Trench GetClosestTrench(){
        Trench r = new Trench();
        foreach(Node node in this.GetTree().GetNodesInGroup("Team"+team.index)){
            if (node.IsInGroup("Trench")){
                r = (Trench)node.GetScript() //here I want to get the trench class of the script that is attached to the node
        return r;


´╗┐using System;
using Godot;
using Game;
public class Trench : StaticBody2D
public Trench()
asked May 16 in Engine by Non (12 points)

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