Hi. I would like to have a general "Entity" scene that makes use of timers in its script. Is there any way I can avoid manually recreating each timer used by the script in every scene that extends the Entity script? Thanks.
Inheritance works with scenes as well as scripts. Click Scene -> New Inherited Scene.
For an example, see this tutorial I made to demonstrate: http://kidscancode.org/blog/2018/01/godot3_inheritance/
Thank you! :)