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Asked By | tproper |
I have a light that is on the parent node of my main scene which has a script to set it’s position on top of the player every frame.
I have a tileset with grass and walls. On the walls I placed a LightOccluder2D so that the player light will interact with the wall’s LightOccluder2Ds.
But it doesn’t appear to be working, the light just lights up the wall like everything else. I was wanting the light to break on the walls.
They are both on the same LightMask as well…
Please help.
You may need to alter the Z index of these things.
Diet Estus | 2018-05-12 01:59