+1 vote

I was wondering if this was possible. Whenever I create a 2D shader using something like a polygon or color frame, the effect samples all the nodes rendered behind the node with the shader applied.

Is there a way to have the shader only applied to the node itself and its children? I'd like to have more control over it, because I can't organize it where everything has to be below the nodes with shaders.

asked May 7, 2018 in Engine by avencherus (4,815 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.