+1 vote

I was wondering if this was possible. Whenever I create a 2D shader using something like a polygon or color frame, the effect samples all the nodes rendered behind the node with the shader applied.

Is there a way to have the shader only applied to the node itself and its children? I'd like to have more control over it, because I can't organize it where everything has to be below the nodes with shaders.

in Engine by (5,182 points)

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