Making a breakout game and doing well. However for the ball I use Rigidbody2D and I noticed that the ball rendering is not very clear. The ball seem to "interlace" (not sure that is correct word) on the the screen. It seems to be a bit double displayed. And sometimes it feelds like my computer can't handle the speed as there are some frames droped.
The ball behaves correctly.
I tried to hire the FPS from 60 to 120 that helps a bit but the ball moves also slower. So I guess that is not the correct answer.
To what should I look to fix this solution. I believe I read somewhere its because the physic engine is not fast enough to precalculate. But then again its a simple ball flying and bouncing around. Nothing fancy.