How do you script an object(main character) to knock another object in the air when running into it? I tried everything from all the info that I could look up.
Either the script gets ignored or seems to try to work but freezes. Im a newb by the way.
Im using godot 2.1.4 version. I am pretty much making a 3d gta type game where you can run over people.
I know you can set bounce/weight/friction and such and the only thing Ive experienced with that is the object bounces right at startup of the game and not wait until you ram it. Also it never bounces up. Only slides across terrain. Anyone have experience and could help?