I'm also having a similar problem in my project, with the difference that in my case it crashes on the common case and if I'm lucky I get the position error and don't crash. I'll link the stack trace:
> [Inline Frame] godot.windows.opt.tools.64.exe!List<Octree<pixiel::Construct,0,DefaultAllocator>::PairData *,DefaultAllocator>::push_back(Octree<pixiel::Construct,0,DefaultAllocator>::PairData * const &) Line 229 C++
[Inline Frame] godot.windows.opt.tools.64.exe!List<Octree<pixiel::Construct,0,DefaultAllocator>::PairData *,DefaultAllocator>::operator=(const List<Octree<pixiel::Construct,0,DefaultAllocator>::PairData *,DefaultAllocator> &) Line 448 C++
godot.windows.opt.tools.64.exe!Octree<pixiel::Construct,0,DefaultAllocator>::Element::operator=(const Octree<pixiel::Construct,0,DefaultAllocator>::Element & __that) C++
godot.windows.opt.tools.64.exe!Map<unsigned int,Octree<pixiel::Construct,0,DefaultAllocator>::Element,Comparator<unsigned int>,DefaultAllocator>::_insert(const unsigned int & p_key, const Octree<pixiel::Construct,0,DefaultAllocator>::Element & p_value) Line 355 C++
[Inline Frame] godot.windows.opt.tools.64.exe!Map<unsigned int,Octree<pixiel::Construct,0,DefaultAllocator>::Element,Comparator<unsigned int>,DefaultAllocator>::insert(const unsigned int &) Line 564 C++
godot.windows.opt.tools.64.exe!Octree<pixiel::Construct,0,DefaultAllocator>::create(pixiel::Construct * p_userdata, const AABB & p_aabb, int p_subindex, bool p_pairable, unsigned int p_pairable_type, unsigned int p_pairable_mask) Line 805 C++