Correctly Export VoxelShop Collada to Godot

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:bust_in_silhouette: Asked By ellogwen

I tried for hours every combination for the collada exporter of VoxelShop (1.8.19/Linux) to import it in Godot (3.0.2/Linux) I know that it works (did it a few months ago, but can’t remember if it was unity or godot I imported in)

What do I have to tick in the VoxelShop Collada Export?

In Godot basically create a new MeshInstance and attach the texture to the albedo of a SpatialMaterial or did I understand something wrong?

In VoxelShop there are these options:

Algorithm: Optimal (Poly2Tri) / Low Poly (Rectangular)
Export textured Voxels
Triangulate by color
Use Vertex Coloring
Use overlapping UVs
Use skewed UVs
Use Texture Padding
Use Power of Two textures
Set Y instead of Z as up axis
Export orthogonal Vertex Normals

:bust_in_silhouette: Reply From: ellogwen

I did kind of get it to work with a step to import it to blender, set the texture and export with better collada.

but

EONS on discord told me to export it as vox (magicavoxel) from VoxelShop and use GitHub - scayze/MagicaVoxel-Importer: An Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes. to import it directly to godot, and it works as expected.

Edit2:

Well, what should I say? I played around a bit more, and you can directly import colladas from VoxelShop to godot:

Export with Triangulated by color and use vertex coloring enabled from VoxelShop.
Import DAE file into godot and create a New SpatialMaterial at the Mesh/Surface 1, then at Vertex Color enable USe as Albedo and Is Srgb