AnimationPlayer function calls don't save

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:bust_in_silhouette: Asked By Cobra!

If I add a function call keyframe in an animation for an inherited from an imported dae file, it doesn’t save… If I “save” the scene, then exit it and reopen it, the function calls are gone…

What do I do?

:bust_in_silhouette: Reply From: Zylann

Scenes generated by Godot from imported models should not be edited directly. There is even a popup telling you this I think.
You are supposed to create a new scene inheriting the base one, and then add modifications to it, however if the animation was part of the imported stuff, I have no idea if it will work to modify it in an inherited scene :confused:

The model is inherited in this scene, and every other modification I make works, just not the animations, or more specifically, the function calls. Keyframes for hiding or translating meshes seem to save.

Cobra! | 2018-04-28 21:28

Both of those seem accurate. I’ll be sure to subscribe to them on the Github. Thanks.

Cobra! | 2018-04-28 21:35

Well, I’ve experienced the latter, but the problem I’m having right now is that I’m just editing an animation player that is inherited. I never saved the player or any animations.

Cobra! | 2018-04-28 21:39