+4 votes

I've just started using Godot to make a 3d first person game, and I'm having trouble reimporting my 3d models. In UE4 I could export a new 3d model in blender, then click reimport in UE4 and it would replace all instances of the old 3d model with the new version, but I haven't found a way to do that in Godot.

Currently I'm importing the .dae files from blender, then making a scene for that 3d model, then I'm adding that scene to a scene for that level in my game. When i export a new version of the mesh, it updates the mesh in the scene for that 3d model, but 3d model scene doesn't update in the level scene. Is there a quick way of getting the new 3d model scene in my level without deleting the old one and adding it to the level again? Thanks!

in Engine by (16 points)

I have the exact same problem. Hoping for an answer.

Same here these many years later.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.