I'm currently working on a rythme game, and I want to create "slider", with is a long note in the game. And a slider is defined as a simple cubic bezier curve. So I use Polygon 2D for making the "slider background". But..
So.. Like you can see, the texture doesn't snap to polygon points, giving a weird look to my slider.
Have you an advice, or do you know how to force UV texture to be "on" polygon points, and not like this ?
Thanks you !
PS: If you want the UV : http://img15.hostingpics.net/pics/484927Screenshot4.png