Hello,
I have an a reference of an object and I want to detect if the object has been freed with queue_free.
This is the output after the object has been freed
print("obj:" + str(obj))
before queue free
obj: [RigidBody2D:1000]
after queue free
obj: [Deleted Object]
I want to test something like
if(is_deleted(obj)):
do_something
obj == null don't work on this case.
So How to do this on Godot?