0 votes

Sorry for my terrible English therefore a picture.

Window_control is from type control
WindowFrame is from type nine Patch
Title is from type Label

enter image description here

in Engine by (29 points)
edited by

1 Answer

0 votes

I have made a scene according to what i can see on your picture. It worked fine. here is the code:

extends Control 
onready var titel_node = $WindowFrame/Titel

func _ready():

func set_title(t):
    var titel = t
    if titel_node == null:
            titel_node = $WindowFrame/WindowFrame/Titel

Does this work? If not, consider making the scene again

by (74 points)

I had making the scene again. No change.
I change the computer this work.

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