Is this possible in Godot? Turning a 2D sprite into an editable mesh?

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:bust_in_silhouette: Asked By Skydome

So I’ve been using this software called Dragonbones. And there you can turn a sprite into a mesh and edit it. An example would be https://www.youtube.com/watch?v=34y540SXgFo
or this https://www.youtube.com/watch?v=o-7U1WlO3jo
Can this be done in Godot as well? If not is it possible to export animations from Dragonbone or similar softwares like Spine to Godot?

:bust_in_silhouette: Reply From: Socrates

It’s not possible yet but should be available for Godot 3.1. There is a Dragonbones module here with instructions for Godot 3.0, but I’ve never tried it: GitHub - sanja-sa/gddragonbones: Plugin module for Godot 2.1 ... Godot 3.4 Game Engine to use DragonBones . There is also coatools, a Blender plugin that provides the same thing and eports to Dragonbones’ format, I think, using the Dragonbones module. Again not something I’ve tried. https://twitter.com/ndee85/status/969659306214940672

Ok, thank you so much for the reply. It was very helpful. Fingers crossed for 3.1 getting this feature.

Skydome | 2018-04-23 12:24