0 votes

So I've been using this software called Dragonbones. And there you can turn a sprite into a mesh and edit it. An example would be https://www.youtube.com/watch?v=34y540SXgFo
or this https://www.youtube.com/watch?v=o-7U1WlO3jo
Can this be done in Godot as well? If not is it possible to export animations from Dragonbone or similar softwares like Spine to Godot?

in Engine by (203 points)

1 Answer

+1 vote

It's not possible yet but should be available for Godot 3.1. There is a Dragonbones module here with instructions for Godot 3.0, but I've never tried it: https://github.com/sanja-sa/gddragonbones . There is also coatools, a Blender plugin that provides the same thing and eports to Dragonbones' format, I think, using the Dragonbones module. Again not something I've tried. https://twitter.com/ndee85/status/969659306214940672

by (534 points)

Ok, thank you so much for the reply. It was very helpful. Fingers crossed for 3.1 getting this feature.

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