I've been struggling with this issue for a while now. The project works fine in Godot but after exporting, scenes don't get loaded. At the beginning of the project, when there were fewer scenes, it was ok but at some point few of the scenes weren't getting loaded and now most of the scenes are not getting loaded.
At first I thought it was an issue related to file names or extensions. So I iterated through directories.
var dir = Directory.new()
var text_1 = ""
if dir.open(path) == OK:
var file_name = dir.get_next()
while (file_name != ""):
print("Found directory: " + dir.get_current_dir() + "/" + file_name)
print("Found file: " + dir.get_current_dir() + "/" + file_name)
file_name = dir.get_next()
print("An error occurred when trying to access the path.")
But all the scene names and extensions weren't changed and they also didn't move or anything.
ERROR: load_interactive: Condition ' err != OK ' is true. returned: Ref<ResourceInteractiveLoader>()
Still on the exported ver this err keeps popping up. I've exported to OSX and iOS but on both of the os, stuck with the same issue.