How to properly use a transparent image as background?

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:bust_in_silhouette: Asked By Ismael Caldana

I’m trying to use a png file as background, my goal is to create a three level layer with three images. However, the Godot 2.4 seems to be miss-rendering my pictures and I really don’t know why. I tried to change it do jpg, compress it but nothing worked. Other images work just fine.


Screenshot: Screenshot 2018 04 18 20 33 13 hosted at ImgBB — ImgBB

If possible, could you please upload the PNG images you’ve tried to use? This could help other people diagnose the issue.

Calinou | 2018-04-19 16:04

Solved, thanks anyway! :wink:

Ismael Caldana | 2018-04-24 22:45

:bust_in_silhouette: Reply From: Ismael Caldana

Hey guys, apparently it was a Godot 2.4 issue. I’ve upgraded it to 3.1 and the problem was solved. thanks!