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Asked By | Diet Estus |
Is it possible to carve up a Texture
using code in Godot 3.0?
I have a spritesheet that I am trying to carve up manually. I want to load it as a texture and then carve it up into subtextures.
var main_texture = load("res://main_texture.png")
var subtexture1 = ...
Couldn’t find the answer in the documentation on Textures
.