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is there a way to make navigation polygons "weight" more or less when taken into account during path calculation?
Common example: while building a world using tilemap, you might want some polygon to be a preferential way (streets), and other ways to be slower (hills, rivers) so that the characters might decide if to go through a slightly longer but faster way (following roads) or if to go trough a slightly slower but shorter way (crossing a river instead of circumnavigate it).

asked Apr 18, 2018 in Engine by Andrea (520 points)

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