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Asked By | liss22 |
Work in manjaro linux, Godot_v3.0.2-stable_x11.64
Editor setting(adb, jarsigner, debugkeystore) correct (check in Godat 2.14, work well)
Test on XPERIA X Performance (7.1.2 (CarbonRom), 6.0.1(Sony original))
test failed (both)
set project rendering quality low (some option set to ‘disabled’)
physic frame 24 … etc
… means setting up very light project
when I )
- export to android (2D), it goes well
- export to android (3D), it broken
and I test more )
- export to android “3D in 2D” example, it works first frame and when it load mesh (next frame), app broken (2D work well)
- export to android 3D with no mesh work well (even have light, camera rotating) (3D platform work well)
- export to android 3D with only cube it broken (mesh doesn’t work)
and test same thing in Godot 2.14 )
- work well (2D, 3D)
I think it can be problem of
- loading Mesh
- calculating shader
they don’t print any error, just work well (from build to install apk) and break(stopped) on phone (export to linux also work well)
am I missed something or any suggestion…?
I want to use sensor, so Godot 2.x is no use to me