I'm trying to change the sprite of the player object (2D kinematic body) into the object that was collided with.
I've been able to get to a point where the sprite changes into a different sprite, but I can't seem to find a function that returns the object that was collided with.
Everything is under a 2D Node, and my movement is done with 8-way movement, using the standard WASD format.
Any help would be appreciated.