Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | thomas_laverne | |
Old Version | Published before Godot 3 was released. |
Hi guys,
I’m would have like to know if there is a way to avoid weird translations with parallax bg and layers when zooming in/out? I tried the ignore camera zoom but I don’t think it is really ‘realistic’. Any hint?
My guess would be probably to switch my 2d game to 3d, however I have no idea how hard this could be. I saw, few months ago, a snapshot of Juan showing a 2d game made in 3D (it was a mario bros clone).
Thank you !
Currently the parallax layer node suffers from strange issues with camera zoom and rotation…
Bojidar Marinov | 2016-04-07 08:23
Thank you! However the only bug I found “close” to that issue is
Camera2D zoom & smoothing problem · Issue #2074 · godotengine/godot · GitHub
Which is somewhat unrelated.
Is there already a ticket for that issue?
thomas_laverne | 2016-04-07 10:08
Well, it would be nice to open a new one, including a small test project, etc.
Bojidar Marinov | 2016-04-07 12:09