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Asked By | alether |
I’ve been trying to build a dedicated server to test out a simple multiplayer pong demo that I’ve been working on.
I spun up a fresh ubuntu ec2 on AWS, compiled godot engine for the server (scons platform=server tools=no), and tried to run the engine inside my game folder there. And I’ve been getting this error
ERROR: initialize: AudioDriverManager: all drivers failed, failing back to dummy driver
At: servers/audio_server.cpp:165
I’ve also tried running the precompiled binary version from the web download and it shows the same error.
edit: I installed the dep according to Compiling for X11 (Linux, *BSD) — Godot Engine (3.0) documentation in English, which are
sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev \
libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libfreetype6-dev libssl-dev libudev-dev \
libxi-dev libxrandr-dev
Any ideas on what would make this work ?