AudioDriverManager error on a fresh ubuntu VM

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:bust_in_silhouette: Asked By alether

I’ve been trying to build a dedicated server to test out a simple multiplayer pong demo that I’ve been working on.

I spun up a fresh ubuntu ec2 on AWS, compiled godot engine for the server (scons platform=server tools=no), and tried to run the engine inside my game folder there. And I’ve been getting this error

ERROR:  initialize: AudioDriverManager: all drivers failed, failing back to dummy driver
  At: servers/audio_server.cpp:165

I’ve also tried running the precompiled binary version from the web download and it shows the same error.

edit: I installed the dep according to Compiling for X11 (Linux, *BSD) — Godot Engine (3.0) documentation in English, which are

sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev \
    libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libfreetype6-dev libssl-dev libudev-dev \
    libxi-dev libxrandr-dev

Any ideas on what would make this work ?