I am trying to make two versions of a tile which uses the same image, but one must be offset for convenience. The problem is, I can't figure out how to properly add an offset without breaking the mirror mechanic when painting the map.
I tried to use the "centered = false" option, but when I mirror or rotate the sprite, it takes wrong positions:
I tried to use "centered = true", but now the offset param is not applied as I expected, and mirroring is even worse:
I can't reduce the tiles size because they are meant to be rotated inside 32x32 rects and some aren't that "square".
The only fix I have in mind is to have a separate sprite that just has 32x16 of whitespace on its left... but I really don't want to repeat all border tiles needing that offset just for that :(