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Are there docs of how to integrate a physics engine into Godot? I have already wrapped DART in C#, so possible this would make things a little easier.

I saw that Andrea Catania recently integrated Bullet 3 in Godot 3. I would like to, instead, integrate DART (Dynamic Animation Robotics Toolkit) for robot simulation.

(Why? DART is a more accurate implicit time-step engine for my application which uses generalized rather than maximal coordinates. It's mainly for simulating multi-body articulations like robots arms, bodies, etc. Simbody has a similar approach).

asked Apr 7, 2018 in Engine by digitorus (16 points)

Your best option is asking Andrea himself on IRC for guidance, you may find him in godotengine-devel at freenode.

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