I want pixel art looking sprite3d so i want textures to be loseless and unfiltered, how do i set that from gdscript?
If i use load/preload the result is almost always filtered.
Another thing, in the editor i set my default setting for importing images but when i want to import an image there are always godot's default settings and i have to manually load my default settings, shouldn't be automatic?
I'm talking about the import dock settings.
About the code I have investigated a little and the problem might be that in the .import folder there are 3 files for the same image, the s3tc.stex, etc2.stex and .stex, the .stex is the one with my settings while the other 2 have default settings, in fact only if from code i load the .stex instead instead of the .png(or the s3tc.tex or the etc2.tex) i get the result i want, otherwise the result is filtered, but i don't want to deal with any of those stex files that have really long and complex names! I want to use the .png filenames in the code.
If i disable s3tc and etc2 in the settings and delete those files godot sometimes doesn't debug because it says it needs them and when i try to use not yet imported files godot says they aren't resources and doesn't open them.
I'm on windows 10 64bits and godot 3.0.2 but i'm pretty sure i had the import dock problem on 3.0.0 too.