Is there a neural network implementation for Godot 3

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:bust_in_silhouette: Asked By Hugo Granström

Is there a plugin/add-on for Godot 3 which implements a neural network? If not would it be possible to use GDNative and Python to implement it that way? Would be interesting to make games that “learn” how the player plays.

I know GDNative and using the Python neural networks frameworks should be possible (they even mention PyTorch here: Beta release for Python support).

shianiawhite | 2018-04-05 20:32

With regards to the Python bindings: they work quite well in the editor. You can use Python scripts to extend and enhance your game. However, it’s difficult to export a game that contains Python. You’d probably have to manually copy over a number of files just to get it to export.

Ertain | 2018-04-06 20:08

:bust_in_silhouette: Reply From: Ertain

From the looks of it there is a project which implements a neural network: Geode. Interesting project, though it looks complicated. Written in C++, too.

Thank you, seems interesting. Will follow the development of it (although its been 2 month since the last update)

Hugo Granström | 2018-04-08 14:23