Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Hugo Granström |
Is there a plugin/add-on for Godot 3 which implements a neural network? If not would it be possible to use GDNative and Python to implement it that way? Would be interesting to make games that “learn” how the player plays.
I know GDNative and using the Python neural networks frameworks should be possible (they even mention PyTorch here: Beta release for Python support).
shianiawhite | 2018-04-05 20:32
With regards to the Python bindings: they work quite well in the editor. You can use Python scripts to extend and enhance your game. However, it’s difficult to export a game that contains Python. You’d probably have to manually copy over a number of files just to get it to export.
Ertain | 2018-04-06 20:08