0 votes

Is there a plugin/add-on for Godot 3 which implements a neural network? If not would it be possible to use GDNative and Python to implement it that way? Would be interesting to make games that "learn" how the player plays.

asked Apr 5, 2018 in Engine by Hugo Granström (12 points)

I know GDNative and using the Python neural networks frameworks should be possible (they even mention PyTorch here: https://godotengine.org/article/beta-release-python-support).

With regards to the Python bindings: they work quite well in the editor. You can use Python scripts to extend and enhance your game. However, it's difficult to export a game that contains Python. You'd probably have to manually copy over a number of files just to get it to export.

1 Answer

+1 vote

From the looks of it there is a project which implements a neural network: Geode. Interesting project, though it looks complicated. Written in C++, too.

answered Apr 5, 2018 by Ertain (1,097 points)

Thank you, seems interesting. Will follow the development of it (although its been 2 month since the last update)

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