+2 votes

I am loading some resources dynamically (using load instead of preload) because it is simpler to do so in code. However, I am worried that doing so is not performant. Are subsequent calls to load as resource (memory/cpu) instensive as the first call?

in Engine by (693 points)

1 Answer

+3 votes

Is there some way to override this? I am loading in scenes that use RNG to size the objects and my RNG is the same every time. (am using Randomize()) - that is, load and preload are only doing it once, and getting those randoms once, then caching them and that's killing my randomized dreams, dig? :)

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