0 votes


I'm implementing In app purchase to remove ads for my android game based on


but i'm concerned about its security and I couldn't find anything related to it in the doc.
is it something that we have to handle by ourselves? or maybe godot has some sort of unique way to secure it at least to a certain degree?
For example, maybe godot uses some sort of obfuscation technique based on this:


in Engine by (12 points)
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