I made a game with enemies that has a basic AI for platform, but when I put many of them on the map the game has a lot of lag (to the point of reaching 2 FPS), I already tried to analyze what could be for the debugger but can not understand (Godot 2.1.4), I also did a simple game in godot 3.0 for android where you hopped on platforms that were generated and presented a lot of lag on the android thus breaking the game .
Can someone help me?
I'll send the link to anyone who wants to help, grateful