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Asked By
FoodForRent
His English was as bad as his coding skills
I created a Camera2D node as a child of KinematicBody2D (Hero) and set Current to “true”,
but the camera isn’t following character when it moves. I broke my mind…
Have you set the drag margins? Eg if you set each to 0, camera will move whenever character moves.
Yes, i did. I also tried to turn it off and some other things.
I was having a nice time for about an hour, seeking for solutions, but didn’t find anything.
FoodForRent | 2018-03-31 21:37
I also created a new project, and… everything is working fine! Like there was no absolutely unlogical and mindbreaking mystery Camera problem…
Thank you for reply by the way
FoodForRent | 2018-03-31 21:41
No worries. I’ve done that a few times. If there’s something really simple that should be working, I just make a new project and see if I can get it working there… Glad to hear it’s working now.
jobax | 2018-03-31 21:46
Did you maybe activate “editable children” at some time before? I think I had an issue once were I used “editable children” to change a property of a child node and then deactivated it again, and then found that the changed property was stuck (as in not updated when it changed in the reference scene).
Warlaan | 2018-04-04 08:39
Should also make sure that it is the current camera enabled and not just the default viewport view.