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Asked By
rvlander
Hi,
I am trying to constraint two side-by-side cube shaped rigid bodies together so that they react as one single part until this constraint is removed later during the game.
I have tried with PinJoint without success. The SliderJoint could be a solution but I am having a hard time understanding the parameters.
You can use 6DOFJoint and set each axis linear limits for min and max to 0 thats what I’m using right now
Thanks it seems to do the trick. What parameters do you use to have a hard link (by default it is a bit softy, I try to play with damping, softness and restitution without any tangible results)?
rvlander | 2018-03-29 20:22
thats strange, I’m trying to achieve opposite (make it soft) by adjusting sliders without success.
Bartosz | 2018-03-29 20:29
Changing these values seems to have no effect! Maybe it should be reported as a bug.