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Two-Tone
I created a really simple model of a knife in Blender, exported it using Better Collada, imported it, etc. What I have not figured out yet is how to generate or add a collision mesh for the model, specifically one to use with the RigidBody node (although knowing how to make a static one would be useful too).
I figured out what I was doing wrong. I didn’t realize that Godot treats imported model files as scenes. I was dragging and dropping the model file, not realizing I was importing the whole scene instead of just the mesh. In order to get the mesh I have to either open the model file in Godot by double clicking the model file, or I can right click on a node I want to add it to and use the “Merge From Scene” feature