[3.0.2-stable|iOS] status != 0x8CD5 and suspect twice calling

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:bust_in_silhouette: Asked By game3jam

Just arrived to Godot yesterday, after finished the tutorial, I have already feel the elegant design from the node system and friendly documentation, truly love it <3
Trying to exporting the tutorial to iphone6s, it is running perfectly on screen too, just a minor problem here in the console log.
2018-03-26 18:45:57.875 testDrive[3515:2068433] +[CATransaction synchronize] called within transaction 2018-03-26 18:45:57.897 testDrive[3515:2068433] +[CATransaction synchronize] called within transaction OpenGL ES 3.0 Renderer: Apple A9 GPU **ERROR**: Condition ' status != 0x8CD5 ' is true. At: drivers/gles3/rasterizer_storage_gles3.cpp:6383:_render_target_allocate() - Condition ' status != 0x8CD5 ' is true. **ERROR**: Condition ' status != 0x8CD5 ' is true. At: drivers/gles3/rasterizer_storage_gles3.cpp:6383:_render_target_allocate() - Condition ' status != 0x8CD5 ' is true.
The error could be ignored, I am not sure if the twice calling here might be a problem.

Take your time, and don’t rush too hurry. Godot is probably the most elegant engine I am waiting for. Cheers =)