system
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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
damncoder |
I move sprite around the screen by mouse using this code:
My_Sprite.set_global_position(get_viewport().get_mouse_position())
But, sprite position and mouse cursor is different (very). They becomes absolutely different while changing camera 2d zoom.
In 2.1 version i am used without any problems following code:
My_Sprite.set_global_pos(Camera.get_global_mouse_pos())
In 3.0 this code not working. Any ideas?
Thanks,
system
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Reply From: |
Bartosz |
use get_global_mouse_position
it will give you position in absolute coordinates that can be directly passed to sprite
e.g.
sprite.global_position = getviewport().get_mouse_global_position()
It works! Thank you!
damncoder | 2018-03-24 22:15
Now viewport have not method get_mouse_global_position()
If we child Node2D class
sprite.global_position = get_global_mouse_position()
or sprite is child Node2D class
sprite.global_position = sprite.get_global_mouse_position()
Jesus05 | 2018-08-14 09:56