+2 votes

Hi All,

Is it possible to load a scene+gdscript files dynamically at runtime? I do not mean the usual means of loading up a scene, I am specifically interested in loading scenes, assets, and scripts pulled down via an http request.

Since I'm not really sure what GDScript's compilation model is (still a rank noob with Godot), I'm just wondering if this is at all possible?


asked Mar 23, 2018 in Engine by polypus74 (14 points)

yes, just use load or look into the queue_resource.gd script if you want to load even more smoothly in another thread

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