Godot Compiler Error in VS2015

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:bust_in_silhouette: Asked By heisty

D:\godot-master>scons platform=windows
scons: Reading SConscript files …
Configuring for Windows: target=debug, bits=default
Found MSVC compiler: x86
Compiled program architecture will be a 32 bit executable. (forcing bits=32).
TypeError: unsupported operand type(s) for +: ‘NoneType’ and ‘str’:
File “D:\godot-master\SConstruct”, line 327:
detect.configure(env)
File “./platform/windows\detect.py”, line 343:
configure_msvc(env, manual_msvc_config)
File “./platform/windows\detect.py”, line 196:
env.Append(CPPPATH=[os.getenv(“WindowsSdkDir”) + “/Include”])

I cannot somehow compile and windowSdk thing. Can someone help me.

your python version?

volzhs | 2018-03-23 06:51