Simultaneous InputEvents

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:bust_in_silhouette: Asked By qleryijikf
:warning: Old Version Published before Godot 3 was released.

Hi,

Obviously Godot has support for modifier keys. But is there a built-in way of combining or comparing two different InputEvents to produce a different result, or do I have to do things the normal way and add an intermediary step to check for each?

Could you be more specific on what you want to achieve? AFAIK pressing Shift + K won’t produce two InputEvents, but it will generate an InputEvent for the key K with the modifier shift set to true: InputEventKey — Godot Engine (latest) documentation in English

Akien | 2016-04-05 11:02