0 votes

I added a rigidbody2d, added sprite and collision and placed it somewhere in the window, but the rigidbody2d falls so slow, and when I make it bounce up with set_linear_velocity() it is just as slow, I tried set_gravity_scale() to see if I speeds things up, but it doesn't

in Engine by (118 points)

1 Answer

0 votes

Increasing gravity_scale does definitely make it fall faster. You must have some weird settings. Can you provide a screenshot and code?

by (840 points)

I fixed it! I set the gravity_scale() too low, that's why it was slow, sorry for the hold up!

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.