If/How do you port assets from unreal to godot

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:bust_in_silhouette: Asked By PiousLegate

can I use/transfer assets made in ue4 in Godot

:bust_in_silhouette: Reply From: Pieter-Jan Briers

This question is extremely broad and vague.

Most assets like code, scenes, etc… are completely engine specific and there’s no way you’re gonna transfer them.

You can probably transfer things like sound files and textures relatively easily. 3D models and animations however may be a pain. You’ll have to import the FBX files into Blender somehow, then export those to Collada for Godot to read.

The question is not so vague as to warrant antagonistic answers like this.

This could easily be answered by saying: yes, and no. Scripts are most likely out of the question, but certain assets like 3D models always have a way of being exported, albeit somwhat convoluted at times. Try looking for bridge addins and researching export formats that are generally accepted by most 3D engines.

Xaneph | 2020-11-23 04:10

I can say the same thing, “This question is extremely broad and vague.”

When it comes to 3D assets like meshes, I could make an exporter using Blender’s Python API from Unreal to Godot, I converted the assets from FBX to glb.

Arrison Caetano | 2022-07-11 16:01