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Currently Godot only supports importing 3D scenes as a whole. Is there any way to copy animations between players ?
Say I have a base model "mychar.dae" and multiple animation files such as "run.dae", "walk.dae", "jump.dae" etc.
Can I somehow import all these separately or do I have to merge them i Blender for each model?
Also can 3D skeletal animations be reused between models ?

in Engine by (79 points)

1 Answer

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Best answer

Yes you can separate animations, either by files or by saving them in godot as animation files.

You can import tchem separately but you will have to copy/paste them to one animation player or resave them in separate animation files.

They can be reused between models ONLY when models have exact the same skeletons, otherwise it will not work.

by (444 points)
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Ok, I guess I'll have to try it.

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