I have a tilemap that has edge issues on some of the tiles. I have checked both in gimp and in the editor that the tiles are pixel perfect.
When looking at the tilemap in the editor, there are none of these issues. They only exist while the game is running.
I've tried both filter and not filter on the texture flags, filter clip on the sprites and Use Pixel Snap in the project settings, but nothing has helped.
Are there any obvious things that I can check to help figure out what the issue is?
here is an imgur album with screenshots showing my issue:
in the editor, no issues:
in the game grey edges == no good!
in gimp, 32x32 grid
1x1 grid in editor
32x32 grid in editor
32x32 grid in texture region selector