I have a OneWayWall
scene which has the following node structure:
Node2D > StaticBody2D > CollisionShape2D
TheCollisionShape2D
has one_way_collision
set to true
.
I want my player to be able to drop down through this shape when
Input.is_action_pressed("down") and Input.is_action_just_pressed("special")
So, my question: What is a good way of allowing players to drop through one way platforms?
In the past, I've set a dropping
bool to true
and ignored collisions until it was changed to false
a few milliseconds later. But I don't know how to ignore collisions for one way platforms in Godot.