Hello! I'm getting an error and I have no idea why. I don't remember what parts of code I changed and the error trace doesn't show any information to me. Nevertheless I can run the code but sometimes it crashes randomly. The editor keeps working.
I don't know what parts of code I must post here so I will only post the error.
Godot version: 2.1.4
The error is: Condition ' ResourceCache::resources.has(p_path) ' is true.